What story will you bring to the tapestry?
 
HomeCalendarEventsFAQSearchMemberlistUsergroupsRegisterLog in
Character Switch
Name
Pass
News
Events

Share | 
 

 OOC: Introduction / Guidelines for Setting

View previous topic View next topic Go down 
AuthorMessage
TheSkald
Divine
Divine
avatar

Job/hobbies : Moderating the Tapestry
Posts : 40
Join date : 2016-11-24

Character Sheet
Attributes:
AttributesScoreDice
Level/ classGet myself on my own level
Agility/Fortitude/MightStronk
Deception/Presence/PersuasionClutzy
Learning/Logic/Perception/WillNone for alcohol
Alteration/Creation/EnergySmrt
Entropy/Influence/MovementWisest
Prescience/ProtectionPretty fly
Guard/Toughness/Resolve

Gear:
GearNamePropertiesBanesDefense bonus
WeaponSass+1 bitchyFeelings
ArmourLazy+1 not todayproductivitynot-so-classy
Weapon 2
Armour 2

Magic/Skills:

PostSubject: OOC: Introduction / Guidelines for Setting   Sun Nov 27, 2016 12:18 am

Welcome to the World of the Skald's Song!

The setting is set in a High Fantasy Sword and Sorcery world. The history of which is summarized that the universe's artist created the world as a living canvas where everything has been designed by some stretch to fit this purpose. We exist to play out stories of our mundane and extraordinary lives.

There are racial limitations to this world.
You may NOT play:
"Aliens"
Dragons
Phoenix
Gods/Immortals/Ancients (Original or otherwise, this is a privilege given to those who have proven themselves in the community as purveyors of roleplay!)

Natives to the land have found it vibrant and ever-changing. They are no stranger to conflicts and heroes and have revered many over the years. While death is an event to contend with, with a month long process to lay rest the dead, rebirth is more common than any of them realize. The oldest religion is that of The Great Skald and while it is not a widely practiced religion it is referenced in the newer ones aplenty as the roots of the arrival of other gods (or Virtuoso), as it was the Great Skald who made them in the first place.

They are also very aware of the sudden and new arrivals to their lands. The strangers are said, by the old religion, to be heroes and people of interest plucked from their worlds upon death to start new here. It is done to deepen the potential gene pool, really, and add new faces and souls to the tapestry and keep things interesting. These people nearly always show up naked and in the random places in the wilderness, some more lost than others, physically and mentally alike. There has been accounts of such dazed beings waking up for the first time straddled on a branch on the highest tree! It has become a tradition for natives to store care packages in places as first gifts to these people, allowing them to at least get some clothes on their back (food unlikely to last) and a map detailing the nearest piece of civilization so they can get a roof over their head.

The world is very adept despite keeping a quaint countryside appeal. The same gauntlet that protects your hands can become your hand if you go to the right shop after an unfortunate loss. Some crossbows can be wielded like a sling-shot-esque gun, firing pellets of stone or lead right into your quarry. There are a wide array of mounts, giving you all the standard beasts of burden and some exotic ones of the same size: large cats, small dragons, feathered raptors, and griffons.

Magic comes in a few forms and are pulled from the ley lines (religiously believed to be the blood of the Great Skald that started the world), and can be bottled and harnessed. There are those that are naturally inclined to it and can cast it from within, and those who cannot can still wield items that will be the middleman for their magical exchanges.

The world is a storytelling tapestry... and we are the players within it.


Last edited by TheSkald on Wed Jun 21, 2017 11:09 pm; edited 1 time in total
Back to top Go down
View user profile
TheSkald
Divine
Divine
avatar

Job/hobbies : Moderating the Tapestry
Posts : 40
Join date : 2016-11-24

Character Sheet
Attributes:
AttributesScoreDice
Level/ classGet myself on my own level
Agility/Fortitude/MightStronk
Deception/Presence/PersuasionClutzy
Learning/Logic/Perception/WillNone for alcohol
Alteration/Creation/EnergySmrt
Entropy/Influence/MovementWisest
Prescience/ProtectionPretty fly
Guard/Toughness/Resolve

Gear:
GearNamePropertiesBanesDefense bonus
WeaponSass+1 bitchyFeelings
ArmourLazy+1 not todayproductivitynot-so-classy
Weapon 2
Armour 2

Magic/Skills:

PostSubject: Culture Comprendium   Mon Nov 28, 2016 12:40 am

Over the years much has changed for the greater breadth of the world, but the oldest portions of The Tapestry still hold a lot of the same culture it had started with.

An overview:

The natives of Skaldsong are an easy-going people as a whole and place a lot of attention on the arts. Their perception of art is vast, and as such are not restricted to what we in the real world would refer to 'classical' arts, as such some of their most praised figures in history seem to have rather mundane jobs. A inspiring public speaker could be revered as much as a renowned warrior, and again as much as a favored musical idol. There are/were guilds existing for the greater categories of these arts. These guilds also hold some political power across the nations.

Religiously, The Great Skald is the great being that created the masterpiece of the world. There is no description for this being. The Oratorio is the beginning as they know it. Concerning the Maestros/Virtuoso referenced in the Oratorio, their influence is dubious in how it has carried through history. The only constant is that they shape the destinies of others, they create the obstacles and challenges faced as well as the happy or tragic ends fitting for the Eternal Novel. Originally they were simply guides in this endeavor and are said to have been the founders of the old guilds. These days they are gods and are worshiped in line with, or instead of, the Great Skald.

The capital city, Inizio D'Oro, is believed to be where the Great Skald had made their one and only visit and held the meeting to create the first Maestros/Virtuoso. Descriptively it has a lot of Italian influences with the architecture sporting colorful stucco and terracotta roofing and hilly cobblestone or wheel-worked dirt roads with tightly placed buildings at the main hub. As the city expands outward it takes on a more picturesque countryside appeal with rolling green hills dotted with farm plots. Carvings and decorative structural art are generally centered around the Great Skald, particularly in older parts or centers of gathering places such as mass markets, festival locales, etc. Sometimes they are subtle, the clef note appearing at the top of pillars or in the corners of door moldings or as a door handle. Sometimes they are grand, such as an entire fountain dedicated to their creator.

The city is landlocked and is large on agriculture, such as wheat and grapes.

The style of government is a monarchy, with the royalty referred to as the Prima Familia. Instead of a King they have a Prima Uomo and Queen is Prima Donna. Shortening to Prima is also acceptable. Only the aristocracy gain social interactions with the Prima Familia, taking up all of the jobs that would directly deal with them, and as such many aspire to the royal position by getting the favor to marry in. This often creates tension that could rise into a "Capulet and Montague"-like feud.

While the ruling family has the final and absolute say in what goes, there is recognized power in the guild leaders (who are also considered aristocrats) who form the Choir, as it is they who carry out the orders of the crown far into their respective communities they lead.

... and you know what they say about too many cooks in the kitchen...
Back to top Go down
View user profile
 
OOC: Introduction / Guidelines for Setting
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Skald's Song RP :: Out Of Character :: -
Jump to: