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TheSkald
Divine
Divine
avatar

Job/hobbies : Moderating the Tapestry
Posts : 40
Join date : 2016-11-24

Character Sheet
Attributes:
AttributesScoreDice
Level/ classGet myself on my own level
Agility/Fortitude/MightStronk
Deception/Presence/PersuasionClutzy
Learning/Logic/Perception/WillNone for alcohol
Alteration/Creation/EnergySmrt
Entropy/Influence/MovementWisest
Prescience/ProtectionPretty fly
Guard/Toughness/Resolve

Gear:
GearNamePropertiesBanesDefense bonus
WeaponSass+1 bitchyFeelings
ArmourLazy+1 not todayproductivitynot-so-classy
Weapon 2
Armour 2

Magic/Skills:

PostSubject: How do I...?   Fri Dec 02, 2016 2:28 am

You may find interesting bits and pieces on a person's profile and not know how they came about them. Some of these are badges, awards, or other identifiers.

Ranks:
On a forum, ranks are generally generated by post count but here we are using the option for the icon to deliver another visual way of showing off your character's profession. You have these current options and more can be added as necessary. If your character needs one of these applied, just post below.

ArtistPainters, Sculpters, etc
CraftsmanCarpenters, masons, blacksmiths, etc
DancerBallerinas, belly dancers, sword dancers, etc
DivineGods ("Virtuoso" in Skaldsong)
Doge/DuceLeader of a township. Nobility.
FarmerFood growers, gardners
GuardSoldiers, bodyguards, mercenaries, etc.
HerbalistsGatherers, medicine men, healers, etc
HerderLivestock caretakers (mounts, cows, pigs, sheep, etc)
HunterHunters, trappers, trackers, etc
MerchantAnyone who sells things they did not make.
MinerGem harvester, ore refiners, etc
MusicianSingers, instrument players, etc
NobileLeaders of guilds not directly affiliated with a town, but recognized by the capital. Nobility.
PerformerActors, Acrobats, etc
RoyaltyPrima Uomo (King) Prima Donna (Queen) Prima Figilo/a (Prince/ss)
ScientistAlchemists, -ologists, inventors, etc
ScribeWriters, Poets, Historians, Teachers, Philosophers etc
ServantMaids, attendants, waiters, cooks, etc
SlaveProperty in the shape of people.
TailorWorker of fabric and leather
WoodcutterThose who fell trees, bringer of firewood
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TheSkald
Divine
Divine
avatar

Job/hobbies : Moderating the Tapestry
Posts : 40
Join date : 2016-11-24

Character Sheet
Attributes:
AttributesScoreDice
Level/ classGet myself on my own level
Agility/Fortitude/MightStronk
Deception/Presence/PersuasionClutzy
Learning/Logic/Perception/WillNone for alcohol
Alteration/Creation/EnergySmrt
Entropy/Influence/MovementWisest
Prescience/ProtectionPretty fly
Guard/Toughness/Resolve

Gear:
GearNamePropertiesBanesDefense bonus
WeaponSass+1 bitchyFeelings
ArmourLazy+1 not todayproductivitynot-so-classy
Weapon 2
Armour 2

Magic/Skills:

PostSubject: Starting Guilds/Clans   Tue Dec 06, 2016 1:23 am

Guilds/Clans are a social aspect of role-play and no less included here.

There are optional visual perks to having a guild (or being part of one):

  • Guilds get their own sub-forum in the related area to conduct their business by
  • Colored names to represent
  • A 90x90 badge for profiles.

However you need participants to make any kind of group and as such we deem the following in order to create one for yourself. This rule is basic and flat across all of the site. World-specific rules may apply in addition, but will not override the originals. You will need:

  • Five active* members, including yourself.

World specific requirements:
Skaldsong

  • Must be located in a town, with town leader's approval (if applicable)

*Member activity is checked every 3 months. This is to prevent tie ups waiting on people who have no intention of returning.

If you believe you have everything to present your idea and are ready to make things official, post below or PM a staff member to help finish rolling that ball!
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